I’ve shared this observation from Ira Glass about the gap between having good taste and doing good creative work before, but I ran across it the other day and thought it was worth highlighting again. Here’s a partial transcript (courtesy of James Clear):
In 1977, Shigeru Miyamoto joined Nintendo, a company then known for selling toys, playing cards, and trivial novelties. Miyamoto was twenty-four, fresh out of art school. His employer, inspired by the success of a California company named Atari, was hoping to expand into video games.
It may not be possible for us to ever reach empirical definitions of "good code" or "clean code", which means that any one person's opinions about another person's opinions about "clean code" are necessarily highly subjective. I cannot review Robert C.